Dear All,
I have a development question and i hope you can help me.
I am creating objects through SDK for an universe class
In psuedo code for example
Designer.Universe univ = open(“XXXX”);
Designer.Classes classcoll = univ.Classes;
Designer.Class class 1 = classcoll.get_FindClass(“ABC”);
Designer.Object obj = class1.Objects.Add(“XYZ”,class1.Name);
This has been good so far.
However with each object i create, i need to store an unique identifier with it. ( This is necessary for my implementation logic to track changes)
However in the Object class i am unable to see any property to which i can store and retrieve this unique identifier. My only bet at this point seems to be “Description” - but then my users would be seeing some strange identifiers instead of description in my universe which i want to avoid.
Can any one suggest any workaround please?
Thanks
ramaks (BOB member since 2009-03-31)