Hello,
I have designed a derived universe which consists of multiple component universes. In my derived universe is there a way to re-order the classes that were created by adding the component universes? It appears the classes are in the order I linked the component universes(first to last or last to first) into the derived universe. I would like to re-order the classes in a more logical fashion (alpha, etc.). Is the only way to change the order to re-link the component universes in the order desired? The obvious drag and drop technique did not work. I am using 4.1.3.
Thanks.
I have designed a derived universe which consists of multiple component universes. …It appears the classes are in the order I li ed the component universes. Is this the only way to change the order…?
unfortunately, that’s the only way i’ve found to do it. this method also has some other kinks to it. for instance, if you re-arrange some objects in the component universe, they may not show up rearranged in the derived universe. also, hierarchies defined in the component universe don’t carry over to the derived universe, forcing the designer to recreate them.
i used this methodology in ‘another life’ and found these kinks to be annoying, but NOT a show-stopper. the benefits of the component methodology far outweigh any drawbacks, in my experience.
some BO consultants on the east coast hold a hard line against using the the component approach, and i can only assume they either don’t understand it or are trying to keep users from finding more serious bugs before they are fixed.
if there are serious barriers to this being used effectively, i think we all could benefit from knowing them.
frank b. duncan
decision support specialist
national city corp.
(216) 488-7677
In version 4.1.2a there is a note in the technic.wri file
Restrictions on Derived Universes
Deriving or linking (whichever word you prefer!) a universe is a powerful feature that simplifies the maintenance burden on your universes. However, you should be aware that it is complex and entails certain restrictions:
ï Hierarchies and contexts defined in a kernel universe are not inherited in a linked universe. They must be redefined in the linked universe. ï You can find more information in the Designer’s Guide. ï CORE_ORDER_PRIORITY=Y or N is a new parameter that allows you to define if objects order are the same in core and derived universe or not. This parameter is set in the appropriate PRM file.
Terry Boxx
Sr.Program Analyst
Ge Capital - ERC
I have designed a derived universe which consists of multiple component universes. …It appears the classes are in the order I li ed the component universes. Is this the only way to change the order…?
unfortunately, that’s the only way i’ve found to do it. this method also has some other kinks to it. for instance, if you re-arrange some
objects in the component universe, they may not show up rearranged in the derived universe. also, hierarchies defined in the component universe don’t carry over to the derived universe, forcing the designer to recreate them.
i used this methodology in ‘another life’ and found these kinks to be annoying, but NOT a show-stopper. the benefits of the component methodology far outweigh any drawbacks, in my experience.
some BO consultants on the east coast hold a hard line against using the the component approach, and i can only assume they either don’t understand it or are trying to keep users from finding more serious bugs before they are fixed.
if there are serious barriers to this being used effectively, i think we
all could benefit from knowing them.
frank b. duncan
decision support specialist
national city corp.
(216) 488-7677